
Courses start on:
29 October 2023
Barcelona, Spain
19 November 2023
Krakow, Poland
3 December 2023
Barcelona, Spain
14 January 2024
Athens, Greece
11 February 2024
Barcelona, Spain
24 March 2024
Krakow, Poland
31 March 2024
Fort-de-France, Martinique
21 April 2024
Barcelona, Spain
5 May 2024
Krakow, Poland
30 June 2024
Chania, Greece
14 July 2024
Pula, Croatia
21 July 2024
Athens, Greece
4 August 2024
Barcelona, Spain
29 September 2024
Larissa, Greece
13 October 2024
Barcelona, Spain
10 November 2024
Krakow, Poland
8 December 2024
Barcelona, Spain
Each course session is available with 7 days and 2 weeks programme option
Additional dates and tailor made courses are possible on request
GAME BASED LEARNING AND GAMIFICATION - COURSE DESCRIPTION
Introduction
This course is aimed at teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government and policy makers and company staff as well as students and all those who want to learn how to play more in their lessons and create more engaging units for their learners. The coruse will focus on theoretical input on gamification and approaches to introduce more game based learning in different countries and across school subjects. It will have a strong focus on responsible and successful implementation of games in the classroom. Participants are expected to have at least B1 level of English proficiency.
Methodology
Methodology is based on theoretical input, presentations of examples of good practice as well as demonstrations and experience comparissons and in the most part practical learning by doing approach.
Objectives
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Understanding of the concept and strategies for implementation of gamification.
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Developing communication, collaboration, presentation, problem solving, negotiation, critical and creative thinking skills.
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Enhancing professional skills through mastering handpicked selection of versatile types of games for teambulding, building of trust, content consolidation and revision, exploration and development of creativity.
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Providing and exercising creative ideas and practical resources for successful implementation and responsible use of game based learning.
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Improving English fluency (official language of the course).
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Promoting intercultural awareness.
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Sharing experiences of school project work and use of GBL in education from different organizations in order to help each of us to be more effective in our work.
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Developing the online collaboration platform for preparation, dissemination and networking in order to develop future partnerships and projects.
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Strengthening the European collaboration among people using GBL in education in different contexts.
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Providing insights into different education systems.
Preparation
After registration participants will receive pre-course questionnaire which will be used by the trainer to learn about participants’ teaching backgrounds and to assess their exact needs. Before the beginning of the course a basic reading list will be suggested to participants to prepare for the training. Participants will also be asked to publish a presentation about themselves, their professional context and their culture. The presentation will be available on the virtual collaboration platform. It will be used during the first meeting, but it will also be available online to the other participants so that they can have a preliminary knowledge of the group they are going to be part of. Participants will receive information about the country they are going to visit in order to prepare them for their cultural experience.
Follow up
After the course participants will be asked to share what they have learned with the rest of the staff in their schools. Since they will all join the virtual collaboration platform they will be able to further discuss and deepen the understanding of the themes of this course and therefore keep on learning. Moreover, they will be encouraged to share materials showing how they are using what they have learned in their everyday work in terms of ideas, photos, videos, lesson plans, assessment and self-assessment forms, etc. creating an open educational resource available to everyone else from the group. Thanks to the virtual collaboration platform they will all be networked which will provide greater opportunities to develop future partnerships and projects. Further books and articles to deepen the topic and contacts with some other practitioners all over Europe and in the world will be suggested by the trainer. The methods shared and explored and the bibliography given will allow the participants to complete and improve their educational path.
Certificate
Each participant will get a course attendance certificate and the Europass Mobility Document.
Paperwork
We also provide all the support with paperwork you might need for your Erasmus+ project documentation such as mobility agreement and regsitration letter.
Draft Programme
2 weeks programme (50 hours) 800 €
7 day programme (35 hours) 560 €
Day 1
Introduction of participants
Outline of the programme
Warm ups and ice-breakers
Day 2
Introduction to gamification, educational practices and strategies of game based learning
Cultural evening
Day 3
Drama and theatre games
Day 4
Teambuilding and networking activities with a cultural trip
Day 5
Digital games
Day 6
Online tools for collaboration in educational game based projects, eTwinning, School Education Gateway
Individual support
Day 7
Presentation of outcomes
Panel discussion
Evaluation
Closing session
Day 1
Introduction of participants
Outline of the programme
Warm ups and ice-breakers
Day 2
Introduction to gamification, educational practices and strategies of game based learning
Cultural evening
Day 3
Drama and theatre games
Day 4
Teambuilding and networking activities with a cultural trip
Day 5
Digital games
Day 6
Online tools for collaboration in educational game based projects, eTwinning, School Education Gateway
Individual support
Day 7
Whole day cultural trip (optional at additional cost)
Day 8
Free Day
Day 9
Functional and symbolc play and games with rules
Day 10
Collaborative games
Day 11
Compettitive games
Day 12
Presentation of outcomes
Panel discussion
Evaluation
Closing session