Courses start on:

17 April 2022

Fort-de-France, Martinique

6 May 2022

Chania, Greece

20 May 2022

Vienna, Austria

3 June 2022

Santa Cruz de Tenerife, Spain

1 July 2022

Chania, Greece

7 August 2022

Pula, Croatia

21 August 2022

Barcelona, Spain

23 September 2022

Oslo, Norway

16 October 2022

Barcelona, Spain

15 January 2023

Santa Cruz de Tenerife, Spain

26 February 2023

Barcelona, Spain

19 March 2023

Oslo, Norway

2 April 2023

Fort-de-France, Martinique

23 April 2023

Vienna, Austria

7 May 2023

Santa Cruz de Tenerife, Spain

25 June 2023

Chania, Greece

13 August 2023

Barcelona, Spain

27 August 2023

Pula, Croatia

1 October 2023

Oslo, Norway

29 October 2023

Barcelona, Spain

19 November 2023

Santa Cruz de Tenerife, Spain

3 December 2023

Vienna, Austria

14 January 2024

Santa Cruz de Tenerife, Spain

11 February 2024

Barcelona, Spain

24 March 2024

Oslo, Norway

31 March 2024

Fort-de-France, Martinique

21 April 2024

Vienna, Austria

5 May 2024

Santa Cruz de Tenerife, Spain

30 June 2024

Chania, Greece

14 July 2024

Pula, Croatia

21 July 2024

Chania, Greece

4 August 2024

Barcelona, Spain

29 September 2024

Oslo, Norway

13 October 2024

Barcelona, Spain

10 November 2024

Santa Cruz de Tenerife, Spain

8 December 2024

Vienna, Austria

 

​Each course session is available with 7 days and 2 weeks programme option

Additional dates and tailor made courses are possible on request

GAME BASED LEARNING AND GAMIFICATION - COURSE DESCRIPTION

 

Introduction

This course is aimed at teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government and policy makers and company staff as well as students and all those who want to learn how to play more in their lessons and create more engaging units for their learners. The coruse will focus on theoretical input on gamification and approaches to introduce more game based learning in different countries and across school subjects. It will have a strong focus on responsible and successful implementation of games in the classroom. Participants are expected to have at least B1 level of English proficiency.

 

Methodology

Methodology is based on theoretical input, presentations of examples of good practice as well as demonstrations and experience comparissons and in the most part practical learning by doing approach.

Objectives

  • Understanding of the concept and strategies for implementation of gamification.

  • Developing communication, collaboration, presentation, problem solving, negotiation, critical and creative thinking skills.

  • Enhancing professional skills through mastering handpicked selection of versatile types of games for teambulding, building of trust, content consolidation and revision, exploration and development of creativity.

  • Providing and exercising creative ideas and practical resources for successful implementation and responsible use of game based learning.

  • Improving English fluency (official language of the course).

  • Promoting intercultural awareness.

  • Sharing experiences of school project work and use of GBL in education from different organizations in order to help each of us to be more effective in our work.

  • Developing the online collaboration platform for preparation, dissemination and networking in order to develop future partnerships and projects.

  • Strengthening the European collaboration among people using GBL in education in different contexts.

  • Providing insights into different education systems.

 

 

Preparation

After registration participants will receive pre-course questionnaire which will be used by the trainer to learn about participants’ teaching backgrounds and to assess their exact needs. Before the beginning of the course a basic reading list will be suggested to participants to prepare for the training. Participants will also be asked to publish a presentation about themselves, their professional context and their culture. The presentation will be available on the virtual collaboration platform. It will be used during the first meeting, but it will also be available online to the other participants so that they can have a preliminary knowledge of the group they are going to be part of. Participants will receive information about the country they are going to visit in order to prepare them for their cultural experience.

Follow up

 

After the course participants will be asked to share what they have learned with the rest of the staff in their schools. Since they will all join the virtual collaboration platform they will be able to further discuss and deepen the understanding of the themes of this course and therefore keep on learning. Moreover, they will be encouraged to share materials showing how they are using what they have learned in their everyday work in terms of ideas, photos, videos, lesson plans, assessment and self-assessment forms, etc. creating an open educational resource available to everyone else from the group. Thanks to the virtual collaboration platform they will all be networked which will provide greater opportunities to develop future partnerships and projects. Further books and articles to deepen the topic and contacts with some other practitioners all over Europe and in the world will be suggested by the trainer. The methods shared and explored and the bibliography given will allow the participants to complete and improve their educational path.

 

Certificate

 

Each participant will get a course attendance certificate and the Europass Mobility Document.

 

Paperwork

We also provide all the support with paperwork you might need for your Erasmus+ project documentation such as mobility agreement and regsitration letter.

Draft Programme

2 weeks programme (40 hours) 800 € + VAT if applicable

7 day programme (28 hours) 560 € + VAT if applicable

   Day 1

Introduction of participants

Outline of the programme

Warm ups and ice-breakers

   Day 2

Introduction to gamification, educational practices and strategies of game based learning

Cultural evening

   Day 3

Drama and theatre games

   Day 4

Teambuilding and networking activities with a cultural trip

  Day 5

Digital games

   Day 6

Online tools for collaboration in educational game based projects, eTwinning, School Education Gateway

Individual support

   Day 7

Presentation of outcomes

Panel discussion

Evaluation

Closing session

   Day 1

Introduction of participants

Outline of the programme

Warm ups and ice-breakers

   Day 2

Introduction to gamification, educational practices and strategies of game based learning

Cultural evening

   Day 3

Drama and theatre games

   Day 4

Teambuilding and networking activities with a cultural trip

  Day 5

Digital games

   Day 6

Online tools for collaboration in educational game based projects, eTwinning, School Education Gateway

Individual support

   Day 7

Whole day cultural trip (optional at additional cost)

  Day 8

Free Day

   Day 9

Functional and symbolc play and games with rules

   Day 10

Collaborative games

   Day 11

Compettitive games

   Day 12

Presentation of outcomes

Panel discussion

Evaluation

Closing session

Quick links

"Have courage to be happy."

Augusto Boal